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Jim Rohn was an incredibly successful entrepreneur, motivational speaker, philosopher, and to many, an epitome of the American Dream. Habit is what keeps you going.” – Jim Rohn Habits, mindset, discipline, and planning So the next time you feel depleted and find it difficult get out of the self-pitying ditch, read through the list of our favorite best sales quotes of all time to lift your spirit. Some of the greatest people in history have endured rejection and defeat, but instead of destroying them it helped them succeed. It takes an enormous amount of courage to get up and try again, but we cannot win a boxing match without absorbing a few blows. Negativity is a constant companion in sales, and even the most passionate and the most driven often find it difficult to move on from a failure or defeat. Create opportunities, become the best version of yourself, and take action towards your goals. Having a clear vision, a positive attitude, and practicing patience are key elements in achieving sales success.Learn from your failures, keep trying, and maintain enthusiasm in the face of setbacks. Embracing failure, overcoming challenges, and pushing beyond your limits are necessary for success in sales.Treat objections as requests for more information and listen actively to your clients’ needs. Building relationships, understanding emotions, and providing value to customers are essential for long-term success in sales.Always be prepared and know how you will close the deal. Going into sales negotiations without a plan significantly reduces your chances of success. Effective planning and preparation are crucial.Passion and determination play a vital role in sales success. Developing a winning mindset and maintaining unwavering motivation are key factors that separate great sales professionals from the ordinary.Motivation may fade, but habits keep you consistently productive and focused on achieving your goals. Habits and discipline are essential for success in sales.The article aims to inspire and uplift sales professionals, offering valuable insights and perspectives to help them overcome obstacles and achieve success in their sales careers. The quotes cover topics such as habits, mindset, discipline, planning, building relationships, understanding emotions, overcoming failure and challenges, having vision and patience, and maintaining a positive attitude. This article provides a collection of motivational sales quotes from various successful individuals throughout history. There has been posts about running Steam on Mac, having to use a Virtual Machine to run Windows games on Mac, buying games on the Mac App Store means you can only play those games on a Mac unlike Steam as pointed out by a recent post on here, etc. Since the introduction of the Apple Silicon chips, the majority of Steam games (Tf2, L4d2, Portal, etc) that used to run natively on Intel Macs no longer run on M1 Macs. What does the update to macOS Catalina mean for games?Ī short selection of great, free-to-play games that are available on MacĪdditional resources: News, stores and platforms, deals, related subreddits, forumsĮverything you need to know about Apple Arcade Approved posters can arrange for more daily posts by contacting the moderators. It is also required to properly format posts. When self-promoting content, please provide as much meaningful information as possible, such as a detailed description, trailers, or screenshots. Read the FAQ, and refer users to it if applicable. The simplest is About This Mac, available by choosing About This Mac from the Apple menu in the upper-left corner of your screen. Your Mac provides several tools to help you identify it. If you are asking for advice on games or your system, post the specs of your Mac such as model name, CPU, and GPU. Before asking for help, or installing a game, please visit r/macgaming/wiki/catalina, and check both the compatibility test chart provided by our community and the list of unsupported 32-bit Mac games by Mac Gamer HQ. Please make use of the search and read the FAQ before asking questions, many have been answered already and it will save you time!Ĭan my Mac run it? The MacGameStore App, or Mac Gamer HQ's extensive list of performance results and benchmarks are good ways to check if your Mac will run a certain game.Ĭan macOS Catalina run it? Games that are 32-bit only will no longer run on macOS Catalina. The home for gaming on Mac machines! Here you will find resources, information, and a great community of gamers. So the basic features that I would want to have the apple remote to support?:Īs you migh notice, this is eight commands for seven buttons. Having only seven buttons to configure this is very useful. Put in another way – one button can act in different ways based on the context in the user interface. This basically means, that You can have a button work one way if you are in one menu and have the same button act in another way in some other menu. One of the features that makes kodi extremely flexible is that you can create keymaps. Here is a complete list of Kodi keyboard commands Second step – create kodi keymap Below is how I mapped the Apple tv remote buttons. One important thing to know about flirc is that it just records keybord commands. First step – configure the remote to work with flirc – pairing buttons If You need to know more about kodi, please visit their wiki. If You need any information about how to configure flirc, please visit their website. I will not go into details of how to use flirc or kodi – but will focus on the procedure you need to go through.
MacOS Package: VBCableCD_MACDriver_Pack108.zip containing Windows Package: VBCable_CD_PackSetup_v2152.zip Containingįull setup program: VBCable_CD_PackSetup.exe VB-Audio CABLE C & D are two other Audio Drivers working as two independent Virtual Audio Cable to connect more applications together (for Windows or macOS). To make them affordable for everyone, VB-CABLE's are Donationware! It means you can adjust the License Price to your means or usage!Ĭlick on Donate button below to get your personal download link! (and in your webshop account "My Download" page). VBCableAB_MACDriver_Pack107.dmg & VBCableAB_MACDriver_Pack108.dmg MacOS Package: VBCableAB_MACDriver_Pack108.zip containing VBCABLE_A_Driver_Pack43.zip & VBCABLE_B_Driver_Pack43.zip Windows Package: VBCABLE_A_B_Driver_Pack43.zip Containing VB-Audio CABLE A & B are two other Audio Drivers working as two independent Virtual Audio Cable to connect more applications together (for Windows or macOS). VB-Audio Additional Virtual Cables Get up to 4 other virtual audio cables to connect more applications together! So let's follow us and try our different products presented on this page! With VB-CABLE Technology, VB-Audio Applications can be endowed with Virtual I/O and provide new amazing audio experiences. Ready to work with all Audio Application using MME, KS, DX, KS or WASAPI interfaces. Thanks to its Multi-Format Audio Engine, VB-CABLE can be used without any configuration! VB-Audio CABLE is a Windows Audio Driver working as Virtual Audio Cable. The Simplest Virtual Audio Cables To Connect 2x Applications together! A Player to a Recorder. Get your license for VB-CABLE-Windows or VB-CABLE-MAC directly on our webshop.Ĭhange the quantity in the cart to get Volume Licensing prices. VB-CABLE is a Donationware! All participations are welcome. INSTALLATION: Regular Package in DMG file for INSTALLATION: Extract all files and Run Setup Program All audio coming in the CABLE inputĭownload and Install VB-CABLE Driver Now! VB-CABLE is a virtual audio device working as virtual audio cable. Donate and get two other Virtual Audio Devices: The eye relief is a little more than 2.5 inches and there is a long eyeshade that covers that distance between your eye and the eyepiece. With the magnification, you are getting it is safe to say that this is a close-range scope and shots above 150 yards will require a lot of eye squinting. Your field of view is 5.6 degrees which aren’t amazing but it isn’t bad either, considering that you won’t be firing at more than 100-200 yards with this thing attached to your rifle. In fact, some scopes with triple the price tag have similar resolutions, let that sink in. For a small display, this is a very respectable resolution. The objective has a 40mm diameter and the resolution of the display through which you will be viewing your target is 640×480. There is a fixed magnification in place here and it can only zoom in 3 times normal vision. Let’s continue with the magnification and how good this scope is to aim with. One model that does an exceedingly well job at that is the ATN Thor HD 384 Smart Thermal Rifle Scope. If you want to record your activities, you will have to look elsewhere because this particular model doesn’t come with streaming or recording capabilities. If we put hunting aside for a moment, this scope is a great choice for other activities such as night-time paintball, airsoft battles, or even crossbow archery. It is fairly durable, has enough magnification for an accurate 100-yard shot, and can mount on most modern rifles. It does what it is supposed to do, nothing more and nothing less. But what if I tell you that there is a very cheap model that is just good enough to do the job? The NightShot is exactly that. Most hunters are often trying to find the best price-to-value product out there. The first thing I am going to talk about is the budget factor, as it is the biggest point of interest in this scope. If you are looking for a premium night vision scope that has all the bells and whistles of the industry, I suggest checking out my full Buyer’s Guide by clicking here. For a price that low, there really aren’t any competitors to it and considering the features you are getting, I’d say it truly is a great budget night vision scope. It is super lightweight thanks to its thermoplastic body that can also withstand rain and dust. The scope has 6 reticle options and a lot of IR and brightness settings. To further improve your image quality, there is a myriad of adjustability options including the windage, elevation, and focus. You can expect it to go further than 150 yards if the conditions are ideal. In this Night Owl Optics NightShot Scope review, I am going to show you where it shines the most and where the budget element is felt the most.įeaturing a 3x magnification and a built-in IR illuminator, the “NightShot” manages to give you a good night vision picture for shots of up to 75 yards in pitch black conditions. That, of course, if you are willing to deal with some of the sacrifices that the company has made to bring the price down. What Night Owl Optics is showing here is that a decent night vision scope can cost as little as a regular day time optic. Most night vision scopes nowadays cost an arm (and sometimes even a leg) and completely ignore the fact that there are people out there that want to enjoy some night hunting on a budget. When set up correctly, 16:10 widescreen displays a wider area than 4:3 fullscreen, not a shorter area. The corresponding square-pixel resolution which appears correct for 320x200 is a multiple of 320x240. This is the approach used by Chocolate Doom for aspect ratio correction. A disadvantage of this approach is that the screen may appear blurry due to the stretching, as the pixels are not "multiplied" by integral numbers - unless the target resolution is a multiple of 1600x1200. Low-level graphics code then stretches the entire screen to fit the 4:3 graphics mode or window. Whole-screen correction With whole-screen correction, the screen is rendered to the original 320x200 size. It can be given its own correction via the addition of scaling multipliers, however. Note that the automap is not generated by the rendering engine, so it does not automatically inherit the aspect ratio correction of a given port (see figure). This is the approach taken by ZDoom, Eternity, and most other ports that can render in extended resolutions. Other graphics, such as the status bar, may be drawn stretched. This is accomplished by altering the three-dimensional projection math throughout the renderer to take into account aspect ratio multipliers. Graphical scaling In this approach, the individual components of the screen are scaled to fit the 4:3 mode or window as they are rendered. This is generally accomplished in one of two ways: This performs stretching of the logical frame buffers's contents when running in a 4:3 screen mode, so that the graphics appear as they appeared in Vanilla Doom. Some source ports include aspect ratio correction. Each of these has a special set of problems.Ī rectangular room in E1M3 is distorted in the automap. Source ports are additionally expected to be able to run in higher resolutions, inside windows on graphical desktops, and in widescreen modes. Even if Mode 13h were successfully displayed in fullscreen on these monitors, it would appear incorrect, barring possible low-level pillarboxing implemented in the monitor's firmware or video card drivers - most if not all models lack this, and use the entire display surface regardless. For example, flat panel high-definition monitors are now the default, and virtually all have a physical aspect ratio of 16:9 or 16:10. Support for Mode 13h, and especially for undocumented VGA tweaks like those used by Doom, has dropped to near non-existence in modern video hardware and operating systems. Various problems arise for source ports in the area of supporting Doom's natural 4:3 aspect ratio. When Doom's graphics are displayed inside a square-pixel, 4:3 screen mode (640x480 or 800圆00, for example), they will appear "squashed" relative to how they appear in the game.īecause screenshots only capture the logical frame buffer contents and are not affected by the VGA rasterization process, they will similarly appear flattened (in the 8:5 logical ratio) when viewed inside a square-pixel screen mode. Similarly, the shape of the status bar face better matches the dimensions of a real human face. Most of the Doom in-game graphics appear to have been specifically designed for the 320x200 resolution as stretched to a 4:3 physical aspect ratio for example, the appearance of the title screen better matches the Doom box art when using the rectangular pixels unique to this hardware video mode. The image on the left is corrected the one on the right is not.Ī Cacodemon in its logical aspect ratio on the left, and with its physical aspect ratio on the right. This meant that the 320x200 display, with an 8:5 (commonly called "16:10") logical ratio, was stretched vertically - each pixel was 20% taller than it was wide.Ĭomparison of Mona Lisa and the Doomguy. On properly configured CRT monitors, which were the only widely available and inexpensive consumer display device for computers at the time, this video mode took up the entire screen, which had a 4:3 physical aspect ratio. Vanilla Doom ran only in a tweaked VGA "Mode 13h" 320x200 video mode. Aspect ratio corrected and uncorrected versions of the Doomguy's face on the Doom title screen, compared with the version from the box art, strongly suggesting that Doom's in-game graphics were designed specifically for the tall pixels of the 320x200 screen mode. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.ģ.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.ģ.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. Google reserves all rights not expressly granted to you.ģ.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.ģ.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.ģ.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.ģ.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You may not use the SDK if you do not accept the License Agreement.Ģ.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.Ģ.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.Ģ.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.ġ.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL:, as updated from time to time.ġ.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website () and which may be updated from time to time and (ii) successfully passes the Android Compatibility Test Suite (CTS).ġ.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.Ģ.1 In order to use the SDK, you must first agree to the License Agreement. This is the Android Software Development Kit License Agreementġ.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. MATLAB initializes all property values before executing the CreateFcn callback. This property specifies a callback function to execute when MATLAB creates the object. MATLAB evaluates this expression in the base workspace.įor more information about specifying a callback as a function handle, cell array, or character vector, see Create Callbacks for Graphics Objects. Subsequent elements in the cell array are the arguments to pass to the callback function.Ĭharacter vector containing a valid MATLAB expression (not recommended). To use the same color for all contour lines, specifyĪn RGB triplet, a hexadecimal color code, a colorįor a custom color, specify an RGB triplet or a hexadecimal color code.Ĭell array in which the first element is a function handle. For more informationĪbout scaling data into the colormap, see Control Colormap Limits. The contour values, the colormap, and the scaling ofĭata values into the colormap. Mapping of colors from the colormap is determined by To use a different color for the labels at Hexadecimal color code, a color name, or a short UIContextMenu property is not recommendedĬolor of the contour line labels, specified as.Control transparency with the FaceAlpha and.Control fill color and line color with the.Format contour labels with the LabelFormat.Control label colors with the LabelColor.Get, findobj, gca, gcf, gco, newplot, cla, clf, and close functions. If the object is not listed in the Children property of the parent, thenįunctions that obtain object handles by searching the object hierarchy or querying This optionīlocks access to the object at the command line, but permits This option is useful for preventing unintendedįrom within callbacks or functions invoked by callbacks, but notįrom within functions invoked from the command line. Otherwise, use the gcbo function to access the object.Īll times. If you specify this property as a function handle or cell array, you can access the object that is being created using the first argument of the callback function. Setting the CreateFcn property on an existing component has no effect. If you do not specify the CreateFcn property, then MATLAB executes a default creation function. In some cases, MATLAB sets the SeriesIndex property toĠ, which also disables automatic selection.Ĭell array in which the first element is a function handle. SeriesIndex property to a positive whole number. To enable automatic selection again, set the ColorMode, "manual" indicates manual selection, and a value of For each of these mode properties, a value of Properties indicate whether the colors, line styles, and markers have been set Object and allows your selection to persist, regardless of the value of the When you manually set these properties of an object, MATLAB disables automatic color, line style, and marker selection for that To manually control the color, line style, and markers, set the How Manually Setting Colors, Line Styles, or Markers Overrides SeriesIndex Behavior Solid line with a neutral color that does not participate in the indexing scheme. That have the same SeriesIndex number also have the same color (andĪ SeriesIndex value of "none" corresponds to a Of the arrays stored in the ColorOrder and Line style, or markers when you call plotting functions. MATLAB uses the number to calculate indices for automatically assigning color, To the order in which the ErrorBar object was created, starting atġ. Property is useful for reassigning the colors, line styles, or markers ofĮrrorBar objects so that they match other objects.īy default, the SeriesIndex property is a number that corresponds Series index, specified as a positive whole number or "none".
But the supposedly easy job-for which Curt is teamed with two partners in crime who are complete strangers to him and to each other, Ronald Russo (Benicio del Toro) and Charley Barnes (Kieran Culkin)-turns into a bloody mess. His friend Jimmy (the late Craig muMs Grant), who runs a Black barbershop, points him to the back alley where a pompous white man named, of all things, Doug Jones (Brendan Fraser), is waiting for him with a five-thousand-dollar offer to “babysit” (i.e., hold hostage), for three hours, the family of a man who’s thereby being forced to steal some corporate documents and deliver them to his handlers. The movie is set in Detroit, in 1954, where Curt Goynes (Don Cheadle), who has just been released from prison, wants to make five thousand dollars in a hurry, in order to reacquire land unjustly taken from him. “No Sudden Move” (which comes out in theatres and on HBO Max on Thursday) is far from unpleasurable but even further from substantial it’s a cinematic nostalgia trip that appears aimed at viewers hoping that Soderbergh will return to his manner of the nineties, and at critics lamenting the death of the mid-budget drama for adults that studios used to make. But where “Zola” is a revelation, “No Sudden Move” is a retread, an effortful reanimation of a genre with stylistic inspirations that, for all their fleeting pleasures, only adorn the action without reimagining it-and with serious themes that are merely leveraged as plot points. Like Janicza Bravo’s extraordinary new film, “Zola,” the new Steven Soderbergh film, “No Sudden Move,” is the story of a Black person who is lured into a dangerous criminal scheme by a white person-and, like Bravo, Soderbergh films with a distinctive, personalized flair. |
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